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Summary

de_train_ve draws inspiration from de_train in CS:GO, CSS and 1.6 along with the introduction of several new features as well. Improving player enjoyment and balance on the map was paramount for this new version. Some ways in which I determined that this could be achieved were by:

  • Increasing the size of areas where players were being funneled
  • Increasing player readability
  • Reducing the number of areas of danger in certain positions
  • Allowing for a more even distribution of action across the map

Read more about the design philosophy of de_train_ve

Video Walkthrough

Screenshots

This updated version of de_train_ve features train models created by Lenz 'penE' Monath.

Changelog

Map-Wide

  • Ladders have been added to the backs of all trains, rather than the sides
  • Height of trains has been reduced
  • All cracks found between train wheels have been eliminated
  • All trains modified to allow player to crouch and move underneath trains
  • Reduced size of elevated flooring in 'A' and 'B' bombsites to allow player to move underneath trains
  • Subtle lightning has been added underneath all trains to improve visibility and decrease the chance of player models being able to hide in shadows
  • T spawn points moved slightly forward
  • Adjusted CT spawn points to have more variety
  • Hanging light fixtures no longer block player movement

"A" Bombsite

  • Moved the bomb train from the middle of the yard to the CT-side of '5 lane'. This allows playstyles on the map to be more similar to those in previous versions of Counter-Strike while providing terrorists with slightly easier access to the bombsite.
  • Added an electrical box between 4 and 5 lane. New box provides cover from CT-mid ('Z') for T’s planting the bomb
  • Simplified layout of 'T-Tower' and also increased the depth of the tower’s platform
  • Simplified layout of 'CT-Tower' and also decreased the depth of the tower’s platform
  • Added a long rectangular missle box on top of the bomb train
  • Moved short ladders located on the middles of the bombtrain to the ends of each side
  • Modified bomb train so player can jump onto bomb train from any angle, instead of just the ends and via ladders
  • Increased height of T-middle entrance to 'A' bombsite to allow for more nade options and increased visibility
  • Under 'T-tower', removed beams that restricted player movement
  • Added white paint to the end of CT-alley so player model no longer blends in to the wall
  • Added white paint to the end of lower CT-spawn, behind the hump, so player model no longer blends in to the wall
  • Added white board to CT-mid ('Z'), so player model no longer blends in to the wall

"B" Bombsite

  • Added additional train model to '2 lane' on the CT-side
  • Added additional train model (generally referred to as flatbed) to the '1' lane on the T-side
  • Added a long rectangular missle box on top of the bomb train
  • Moved short ladders located on the middles of the bombtrain to the ends of each side
  • Modified bomb train so player can jump onto bomb train from any angle, instead of just the ends and via ladders
  • Player can now stand on top of tall ladder, found on the upper side of the 'B' bombsite

Other

  • Created more space in the ladder room. Modified the angles to allow for more flexibility when excecuting strategies
  • The cubby on the T-side of alley has been blocked off
  • Widened portions of the alley, allowing for different gameplay opportunities for both CT and T players
  • Added two spammable boxes to replace the sandbangs. New boxes are flush to the wall to eliminate unnecessary gaps between objects and the wall
  • Replaced both water tank props in brown hall with two eletrical units. Player can now more safely use props for cover rather
  • Added aesthetic detailing and props to T-spawn
  • Added aesthetic detailing and props to white halls
  • Removed short wall that blocked player movement in T-middle
  • Blocked out cubby in T-middle
  • In T-Spawn, heading towards alley, pushed green dumpster up against the wall
  • In T-Spawn, heading towards alley, blocked out visibility through the fence when in the dumpster room
  • Player can now jump on several small existing power boxes located on walls
  • Removed ledge above CT-spawn stairs
  • Added pipes by CT-spawn stairs to prevent player from hiding behind the wall
  • In CT-mid ('Z'), player can now stand on existing elevated platform

Bug Fixes and Optimization Improvements

  • Removed fog
  • Eliminated clipping issues when shooting bullets near ladders and train edges
  • Eliminated clipping from new electrical box
  • Clipped all staircases so player moves smoothly along the stairs
  • Railings in the T-Tower, CT-Tower and along the upper 'B' bombsite ramp no longer block bullets or nades
  • Changed the windows in the white halls to be translucent rather than reflective
  • Fixed bug where player could stand on invisible ledges found along the backwall between upper and lower entrance to 'B' bombsite
  • Fixed bug where player could get boosted onto a pipe in '6 lane'
  • Fixed bug in alley ceiling where nades were previously blocked despite the space being open to the sky
  • Cleaned up brushwork in Hammer World Editor
  • Cleaned up compiling errors in Hammer World Editor
  • Applied the nodraw texture to brushwork that is not visible to players
  • Minor FPS optimizations

Eliminated Elements

  • Removed extraneous bathroom path in the white halls
  • Removed awning from 'T-Tower'
  • Removed AC unit prop from 'T-Tower'
  • Removed AC unit props from 'CT-Tower'
  • Removed barrels surronding bomb train
  • Removed biohazard tanks from 'A' bomb train
  • Removed biohazard tanks from 'B' bomb train
  • Removed yellow headshot-level garbage cans from 'A' bombsite
  • Removed pole previously positioned in the middle of the CT-side exit of alley
  • Removed sandbags from alley
  • Removed water tank prop from alley
  • Removed sandbags from CT-side of '6 lane'
  • Removed green dumpster from 'B' bombsite
  • Removed cart from 'B' bombsite
  • Removed both water tank props from the brown hall to the 'B' bombsite
  • Removed railing by the lower 'hump', found on the 'B' bombsite side of CT-mid ('Z')
  • Removed green dumpster from CT-mid ('Z')
  • Removed green dumpster from outside of ladder room, in the outside yard
  • Removed wooden pallets from outside of ladder room, in the outside yard
  • Removed boostable fence and simplified the area on the T-side of alley
  • Removed small extraneous stairs blocking line of sight at T-side upper ramp
  • Removed support beams on the upper ramp that restricted player movement and line of sight
  • Removed support beams on the lower ramp that restricted player movement and line of sight
  • Removed large ceiling pipe in CT-mid ('Z') that previously blocked player movement and nades
  • Removed intermediate roof leading up to CT-Tower
  • Removed horizontal beams in the brown halls